Learning from Fable III’s UX Mistakes

Learning from Fable III’s UX Mistakes
Julio 12 d 2012
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With so much UX work focused on websites, it can be easy to forget that the same rules we apply online are equally valid elsewhere. Videogames are a perfect case-in-point. Many of the highest profile titles, much like the highest profile websites, have issues that could be addressed by considering user experience. In this article, we’ll take a look at one such game, Microsoft/Lionhead’s Fable III.

The Fable series is focused on making role-playing games (RPGs) more accessible and easier to use. After two excellent predecessors, it might come as a surprise that Fable III is widely seen as a step back for the series. By examining the game’s user experience, three fundamental issues can be found:

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Pablo Noguerón
Julio 17 d 2012
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Pablo Noguerón
Julio 17 d 2012
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